POV-Ray : Newsgroups : povray.general : Iso Implementation : Iso Implementation Server Time
19 Nov 2024 20:21:10 EST (-0500)
  Iso Implementation  
From: Ben Chambers
Date: 10 Jan 2002 17:52:53
Message: <3c3e1b45@news.povray.org>
Does the isosurface implementation work by:

a)  Subdividing a ray, testing for inside / outside, until a good
approximation of the border is found,

b) Symbolically solving the function for the intersection with the ray?

If (a) is used, would (b) provide better speed?  Or would the math be "not
trivial" (as my friend always says)?

...Chambers


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